Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
نویسندگان
چکیده
منابع مشابه
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our algorithm is general enough to handle arbitrary geometry, heterogeneous materials, deformable objects and modifications of lighting, all in real-time. In a pre-processing step,...
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ژورنال
عنوان ژورنال: Computer Graphics Forum
سال: 2010
ISSN: 0167-7055
DOI: 10.1111/j.1467-8659.2009.01619.x